Getting Fit with Video Games: Two Week Exergaming Experiment

In honor of my latest exergaming acquisition for the Wii console, Gold’s Gym Cardio Workout, I am embarking on a two-week video game workout program that will use the following three programs:

Gold’s Gym Cardio Workout (GGCW) for the Wii

Yourself Fitness (YF) for the Xbox; for Wii owners, an updated Wii version is sold as My Fitness Coach.

Dance Dance Revolution SuperNova 2 (DDR) for the Playstation 2

Yourself Fitness will be my baseline program. I am setting up my profile with an emphasis on Upper Body Strength and then allowing the program to generate a six-day per week workout schedule for me to follow. I’ll also be doing 15 minutes of GGCW, or the equivalent of one lesson immediately following the YF session. DDR and interval cardio will be alternated throughout the week.

Mon: YF (30 minutes), GGCW (15 minutes), DDR (15 minutes)
Tue: YF (30 minutes), GGCW (15 minutes), Interval Run (20 minutes)
Wed: YF (30 minutes), GGCW (15 minutes), DDR (15 minutes)
Thu: YF (30 minutes), GGCW (15 minutes), Interval Bike (20 minutes)
Fri: YF (30 minutes), GGCW (15 minutes), DDR (15 minutes)
Sat: YF (30 minutes), GGCW (15 minutes), Interval Elliptical (20 minutes)
Sun: Rest

To keep this challenging, I plan to use the heaviest weights I can handle with my YF workouts and integrate my Valslides on lunges and any other exercises that work with them. I’m also wearing 1 lb weighted gloves with the GGCW sessions since those are based on boxing movements. I’m not adding any difficulty to the DDR because I am so inherently uncoordinated that just keeping up will be a miracle for me.

My nutrition will fall into the 1500-1700 calories per day range, with macros of 40% carb, 30% protein, and 30% fat.

My goals over the next two weeks are:
– Be 100% consistent with my workouts and 90% consistent with my nutrition.
– Unlock 1 music style and 1 workout locale in Yourself Fitness.
– Earn enough gold for a new outfit in Gold’s Gym Cardio Workout.
– Try every initially available song in DDR Supernova 2 at least once, even if I fail.

Notice that I’m not including any measurement or body fat targets. I am going to try shifting my focus to earning points in-game and unlocking things instead of worrying about the scale or the calipers for a few weeks. My work and crafting schedules are not leaving me with enough spare time to both exercise AND play any video games, so I am combining those two types of activities into one block of time each day. I’m banking on my drive to improve my scores and unlock goodies in games to keep me focused enough to drop a few pounds, build up some muscle, and increase my cardiovascular health without obsessing over every calorie eaten or burned.

Anyone else using their Wii or other gaming consoles as their primary form of exercise?

Final FantaSackboy: Reno from FF7

You knew it was just a matter of time before a Final Fantasy Sackboy was made, right?

No, I didn’t start with Cloud or Sephiroth. It turns out that my co-worker Michael D. prefers Reno, one of the Turks from Final Fantasy VII.

Reno’s goggles are removable, and he will eventually have a black and silver staff to complete his outfit.

Sackboy Kratos, the Little Big God of War

Say hello to Kratos from the PS2/PS3 video game God of War in Sackboy form! I modeled him after the pre-order bonus skin from LittleBigPlanet, down to the jagged-edged swords, chain trim, and grumpy faced expression. He features a real antique brass-colored zipper, silver-tone chain trim, crocheted thread tattoo markings, and custom sculpted and painted polymer clay swords which can be held in his hands or cross-slung over his back.

He’s insanely cute standing at my desk.

Kratos is up for sale in my Artfire store. Buy him immediately for the asking price, or make me a reasonable offer if you are interested!

Crocheted Sackboy V.2

Finding myself in a chocolate and Animal Crossing-induced stupor this past Saturday night, I decided to do something semi-productive and started working on an improved Sackboy doll. I wanted to construct the head differently so it would have a circular, flat top, a true mouth, and a base that was wider than the forehead. The original pattern I used for V.1 of Sackboy couldn’t accommodate these things, so I just did it my own way. I’ve made enough crochet cat toys in the past two months to have a good idea of what needed to be done, so I wasn’t too concerned about messing things up.

Besides, crochet is a pretty forgiving craft–it’s a lot like sculpting in yarn.

So here is version 2 of Sackboy! He is an inch or two taller than the version 1, made out of a darker yarn to better match the character from Little Big Planet, and is generally more polished and true to the look of the in-game Sackboy now that I am more familiar with RichmondArt’s pattern.

I opted for a fake crocheted zipper and pull made from silver twine since a) I am too cheap and lazy to get to Joann’s for a real zipper, b) I had already stitched the center front of the body closed, and c) I don’t want to risk the arms of the doll getting snagged on a real metal zipper and getting all snarled and nappy.

My next version will be a “Spockboy” version for a co-worker who loooooooooooves the Trek. Stay tuned!

Japanese Call of Duty 4 DS Trailer

As some of you may or may not know, when I am not obsessively blogging about what I eat, what I did in the gym, or what I’m doing to pinch my pennies, I earn a living designing user interfaces (2D screens, buttons, icons, etc.) for third-party video game developer n-Space. I’ve also done some scripting and voiceover work for the company (if you’ve ever played the Nintendo Game Cube title Geist, I’m the creepy little ghost girl), but mostly, I tinker with Photoshop all day and try to figure out how to make something look very good with only 256 colors and 32×32 pixels.

Last year I worked on the user interface of a little Nintendo DS game known as Call of Duty 4: Modern Warfare.

Here is a rather flashy trailer for the Japanese release of the game.